Arduino MEGA 63 relay Web switch

This revision is from 2015/10/14 15:27. You can Restore it.

← Web page

Circuit diagram

  • Main board .PDF
  • 16 Relay board (one Bank) .PDF

Running

for to run you need a six component:

  • Arduino mega
  • Arduino Ethernet shield
  • micro SD card, no larger than ??GB
  • Main board
  • Power supply (5V to USB or up to 12V in DC plug)
  • Four relay board controlled by grounded input (Bank0-Bank3) - MAX +50V DC / 500 mA
    • Bank0 16 outputs
    • Bank1 16 outputs
    • Bank2 16 outputs
    • Bank3 15 outputs

Hardware

Compose individual parts

✔ Main board + Ethernet shield + microSD card + Arduino MEGA

✔ How to deploy


Before plug micro SD card, format at FAT16 and upload ascii file config.cfg with this content

[ajaxUrl=http://192.168.1.230]
[deviceIp=192.168.1.230]
[gatewayIp=192.168.1.1]
[title=DM5XX web realy]
[jsUrl=http://remoteqth.com/dm5xx-web-relay.js]
[cssUrl=http://remoteqth.com/dm5xx-web-relay.css]
[faviconUrl=http://remoteqth.com/favicon.ico]
[dotUrl=http://remoteqth.com/dm5xx-web-relay-dot.png]
you must configure the first three lines (IP addresses), in accordance with the settings in the Arduino firmware

❏ microSD plug to Ethernet shield and deployed to Arduino MEGA

❏ then connect to Main board

Configure jumper

  • JP1 - short disable auto reset from USB (must be open at upload firmware)
  • JP2 - short connect power between Arduino DC input and power on Relay board - WARNING to maximum voltage Arduino Mega

How to connect own relay

Firmware

  • For beginners Getting Started with Arduino
  • You can configure firmware from master tree GitHub
    • Or download preconfigured version
    • 2015-10-14.zip
    • config.cfg edited and copy to microSD card and plug to Ethernet shield
  • Download Arduino IDE
    • open.ino file, compile and upload to Arduino MEGA

Configure firmware

  • Network in section
    byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };  
    byte ip[] = { 192, 168, 1, 230 };                      
    byte gateway[] = { 192, 168, 1, 1 };                   
    byte subnet[] = { 255, 255, 255, 0 };
  • Button function
    // arrays to store the state if a button shoud be stay online even if its switched of aka "5s-ON"-Buttons
    // everything is left as 16 part arrays. this means more ram, but less loops
    boolean stayOnPinsBank0[16] =   { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    boolean stayOnPinsBank1[16] =   { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    boolean stayOnPinsBank2[16] =   { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    boolean stayOnPinsBank3[16] =	{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    
    //arrays to define which buttons are long-on-button. startin with 0, setting 1 to the long switch buttons. must be 1:1 matched to the js buttons/description
    boolean is5sPinBank0[] =        { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; // 3 in bank0
    boolean is5sPinBank1[] =        { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; // 3 in bank1
    boolean is5sPinBank2[] =        { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; // 6 in bank2
    boolean is5sPinBank3[] =	{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; // 0 in bank 3
    
    boolean isOffPinBank0[] =       { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; // define if a button is a long-off-button. uses index from js file as everything else
    boolean isOffPinBank1[] =       { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    boolean isOffPinBank2[] =       { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    boolean isOffPinBank3[] =	{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    
    byte indexOfOffPinPairBank0[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; // definition which on-index the off-index belongs to
    byte indexOfOffPinPairBank1[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    byte indexOfOffPinPairBank2[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    byte indexOfOffPinPairBank3[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    
    // push duration - Adjust the individual push duration of a "long push button" here - On & Off
    byte pushDurationBank0[] =      { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    byte pushDurationBank1[] =      { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    byte pushDurationBank2[] =      { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
    byte pushDurationBank3[] =	{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };